1. Introduction
We've noticed that some balance adjustments and Starfall Inversion combat features in the May 22 update did not fully align with our design goals or player expectations. Therefore, we will implement the following adjustments in the June 19 update.
2. Balance Adjustments
In the May 22 update, we focused on balancing the damage output of single-target builds. However, weapons such as Doombringer and Predator are still underperforming, so we will make further adjustments, detailed below. Highly requested adjustments to weapons such as Corrosion are planned for the next balance update.
Explanation: Post-Fire Delay refers to the length of the animation between firing and cocking a bolt-action sniper rifle. The Rapid Sniper blueprint will reduce this delay by shortening the animation.
Additionally, for greater clarity, descriptions of player or non-player targets will be standardized to "Meta-Human" and "non-Meta-Human unit" respectively. These changes are purely descriptive and do not affect gameplay.
3. Starfall Inversion Adjustments
In response to player feedback regarding the combat features in Starfall Inversion, we will adjust their trigger conditions and numerical values.
4. Developer Notes
We are aware of feedback and concerns regarding build balance. Previously, balance adjustments were largely ad-hoc. To better meet player expectations, we will adopt a fixed schedule for balance adjustments:
Balance updates will be released once per month (every two updates).
Weapon balance adjustments will be based on community feedback and the usage rate of different builds across various combat situations. We will balance builds through stat changes, suffix adjustments, or full reworks.
After each adjustment, we will continue monitoring the build's effectiveness and usage rates to assess whether further adjustments are necessary.
To ensure a smooth transition, we will issue 3 Blueprint Conversion Attempts to all players after this update.
Once Human Development Team
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