The 9.1.0 Update is approaching, so let’s dive into the notable gameplay changes you can expect from the upcoming Public Test Build. Plus, stay tuned for the PTB Patch Notes where we’ll share the precise values that are changing for each of the topics below!
Read on for all the details:
Added a new equippable item for Survivors: the Fog Vial. Its effects include:
Using a Fog Vial causes a fog cloud to expand outward from the point where it was used, dissipating after a set time
Scratch marks do not spawn within a fog cloud
Audio is muffled for anyone within a fog cloud
The auras of players within a fog cloud cannot be read by other players
The Fog Vial has a cooldown which recharges over time once used
Added item rarities and add-ons.
DEV NOTE: The Fog Vial specializes in creating confusion and breaking line of sight. When it’s activated, this fog obscures your surroundings while still allowing for limited visibility within your immediate vicinity. By moving to a single, recharging use, Survivors can use the Fog Vial multiple times per Trial and don’t have to be quite so precious about saving charges, letting them be more in the moment with their vial uses.
Stay tuned for patch notes for more information about Fog Vial rarities and add-ons.
Changed item “charges” to refer to individual uses of item, rather than the overall time it can be used for
Adjusted the uses for this item to cover the following:
Channel the Key to consume 1 charge and reveal Survivor auras for a limited time
When near a closed hatch, consume 1 charge to unlock it
Consume 1 charge to quickly unlock a chest and gain an item of Rare rarity or higher. Once a chest has been unlocked with a Key it:
Is revealed to nearby Survivors
Can be rummaged in by 1 other Survivor to gain an additional item of Rare rarity or higher
Adjusted the effects of individual item rarities and several add-ons.
DEV NOTE: Keys stood out as the least-used Survivor items and were typically outclassed by other options. We’ve reworked them to offer a wider range of utility and tap into players’ yearning for higher-rarity items.
Now, the “charge” system is easier to track (think of it as “uses” rather than “use time”) and the aura-reading capabilities of Keys are improved, while also adding some team-wide utility. In addition to making it easier for the equipped player to get quality items from chests, Keys also extend that opportunity to a single teammate.
Stay tuned for the patch notes for details on Key and Map item rarities and add-ons.
Changed item “charges” to refer to individual uses of item, rather than the overall time it can be used for
Adjusted the uses for this item to cover the following:
Channel the Map to consume 1 charge and reveal nearby pallet and vault auras to yourself for a limited time
While auras are revealed, press the Use Item button again to create a beam of light (only visible to Survivors), revealing the auras of generators within the beam’s range to all Survivors
Adjusted the effects of individual item rarities and several add-ons.
DEV NOTE: Similar to Keys, Maps stood out as an underutilized item which didn’t fit into beginner or experienced player kits. With this change, Maps retain the spirit of giving players an awareness of their surroundings, making their effects more consistent, and extending some value to teammates. Now, there’s no need to “track” objects before they show up.
Increased total number of Character Customization presets to 7
Increased total number of Loadout presets to 7
Added the ability to change preset names
DEV NOTE: Whether it’s the pursuit of fashion or prepping perks for every situation, we wanted to make it easier to save your faves. Don’t worry, your existing presets will be ported into this updated system.
Added mouse and keyboard support on the following console platforms:
PlayStation 4
PlayStation 5
Xbox One
Xbox Series X|S
Please note: This feature is not available on the PTB, as it is only playable on Steam.
DEV NOTE: Quite self-explanatory, we’ve extended full mouse and keyboard support to a number of console platforms so that players have more choice in how they approach gameplay.
Added hotkey inputs to Custom Game spectating to switch to the Killer’s perspective.
Added spectators hotkeys representation next to players portraits, to improve usability
Added the option to toggle spectator hotkeys visibility and adjust them in the Input Binding menu.
Added a visual indicator to show spectators who they are viewing.
Shows dead Survivor icons if joining as a spectator after getting sacrificed.
DEV NOTE: Following up on last update’s changes to Custom Games, we’ve introduced more improvements to make view-switching and tournament casting even easier. This also ensures viewers have more information about what they’re seeing.
Increased Punishment of the Damned's range
Increased the duration of Rites of Judgment’s trail drawing and trail lifetime
Decreased Rites of Judgement's movement speed
Added Haste and Endurance effects to Survivors saved from a cage
Added input buffering to:
Transition from Punishment of the Damned to Rites of Judgment
Begin caging or killing a Survivor when the prompt is available
Reworked his add-ons.
DEV NOTE: We’ve heard your feedback that The Executioner’s add-ons could use more variety – range shouldn’t feel like the only viable option. In addition to making range increases basekit, we’ve reworked his add-ons to introduce more interesting options, like adjusting the spread of Punishment of the Damned, or triggering effects on misses.
Outside of these changes (keep an eye out for the patch notes for add-on details!), we’ve made some quality-of-life adjustments and slightly reduced his zoning potential.
Increased movement speed while reloading bottle
Decreased bottle reload time
Adjusted the effects of yellow bottles:
Increased Haste effect
Increased the distance and speed that smoke spreads to
Increased activation speed
Adjusted the effects of purple bottles:
Decreased the Hindered effect
Decreased how long the Hindered effect lingers after leaving smoke
Added input buffering to:
Charging a bottle throw
Reloading bottles
Adjusted several add-ons.
DEV NOTE: When it comes to The Clown’s power, his purple bottles see much more use than his yellow ones across skill levels. To better incentivize their use, we’ve given the yellow bottles a quicker activation, greater speed boost and wider effective range, coupled with some base speed increases. To compensate, purple bottles have received a slight nerf, requiring a little more throw control to get their full value.
Increased maximum patrol path length
Increased path drawing speed, acceleration, and strafe speed
The Carnifex’s Standard spawns slower
The Assassin and Jailor’s Standards spawn quicker
Added input buffering to:
Drawing a patrol path
Adjusted Call to Arms add-on.
DEV NOTE: Drawing patrol paths is an important part of The Knight’s gameplay, so we’ve made it feel snappier and extended its range slightly, making Call to Arms partially basekit. We’ve also adjusted Standard spawn times for each Guard. In particular, the Standards for the two chase-focused Guards will spawn quicker to help give Survivors a little more counterplay during double team scenarios where they tend to be at their strongest.
Increased crouched movement speed
Increased speed of crouching and un-crouching
Increased the speed at which the Terror Radius fades when crouching
Increased Ambush movement speed
Added input buffering to:
Crouching
Charging an Ambush attack
Adjusted several add-ons.
DEV NOTE: Yes, we know. We buffed Pig. Outside of her traps, her ability to surprise Survivors is an important part of her appeal. By increasing her speed and making her Terror Radius fade quicker while sneaking, she’ll have more chances to act on unprepared Survivors.
Updated Any Means Necessary
Updated Appraisal
Updated Better Together
Updated Built to Last
Updated Déjà Vu
Updated Detective’s Hunch
Updated Potential Energy
Updated Still Sight
Reworked Streetwise
DEV NOTE: We’ve adjusted values on a few perks that had low pick rates to help buff them up. In addition, we’ve adjusted perks that affect items to make sure they’re compatible with this update’s Survivor item changes.
Stay tuned for the patch notes for specific details on these value changes.
Updated Dragon’s Grip
Updated Franklin’s Demise
Updated Hubris
Updated Insidious
Reworked Overwhelming Presence
Updated Scourge Hook: Hangman’s Trick
DEV NOTE: Similar to the above, we’ve buffed some perks which boasted lower pick rates and adjusted certain perks that affect items so they’re compatible with the recent changes.
Until next time...
The Dead by Daylight Team
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