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Schedule 1 Patch Notes Includes Off-Road Skateboard

Schedule 1, the silly-looking drug-dealing game that took the gaming community by storm a few months back, got a new patch today, and it's headlined by the addition of an off-road skateboard. It also includes some bug fixes, tweaks, and improvements, such as a change to how stamina is consumed while skateboarding.

The off-road skateboard is added to the inventory on sale at the Shred Shack, where it'll cost you $1,500. While minor in the grand scheme of things, it lets you live out your mountain-boarding dreams. If you're of a certain age, it might even let you reminisce about the mountain-board levels in Rocket Power: Beach Bandits for the PS2.

This patch also tweaks a couple of other skateboarding-related things. First, the developer notes that it implemented some minor changes for skateboard animations. Second, stamina consumption while on a skateboard has changed from instantaneous to gradual, which will likely smooth out the skateboarding experience.

Other bug fixes and changes include fixing instances where players could not knock on certain doors, reducing stamina consumption while pushing on a skateboard, and improving some pricing issues. You can read all of the changes in the patch notes below.

Developer TVGS has recently stated that big content updates will be decided on the basis of player input, and that a first major update is coming soon.

Schedule I version 0.3.6f6

Additions

  • Added off-road skateboard

Tweaks/Improvements

  • Skateboard stamina consumption is now gradual rather than instant.Tweaked some IK constraints for skateboard animations.

Bug fixes

  • Fixed not being able to knock on the door of the tall brick building next to the overpass.
  • Fixed not being able to knock on the doors of the blue apartment building.
  • Fixed skateboard pushing consuming excessive stamina.
  • Fixed mis-indexed loading bays at the docks warehouse.
  • Fixed broken font at the French restaurant.
  • Fixed customers accepting unpackaged product, even when displayed success chance is 1%.
  • Fixed the packaging station Mk2 being slower to use for NPCs compared to Mk1.
  • Fixed Salvador coca seed pricing.
  • Fixed a networth calculation bug.
  • Fixed a random generation bug causing 'Aspen Death' to be a very common output.
  • Modified the pawn shop's pricing algorithm to be a bit less predictable.

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