Later this year The Outer Worlds 2 will take players to a distant colony world called Arcadi, where they can shoot their way out of trouble with a new assortment of weapons. According to the game's director, Brandon Adler, Obsidian Entertainment knew the sequel needed to be a significant improvement over The Outer Worlds. To achieve that goal, the team turned to the developers of Halo for advice.
"We ... talked to the Halo folks," Adler tells The Guardian. "They gave us a huge list of stuff and said, 'You guys should target this… you should add that to your weapon configurations.'" Adler also says that Obsidian "did a full breakdown on Destiny, because we love how that [gunplay] felt.'"
Adler notes that the sequel doesn't have loading screens before entering buildings like its predecessor, and the weapons have been revamped with fresh options and customizable features.
"We didn't want small changes," continues Adler. "Every weapon feels very different; every weapon has a cool, unique purpose. You can even take those weapons and add mods on to them to do all kinds of crazy things."
One of the other changes in the sequel is that players can swap from first-person to third-person at will, and decide how they want to experience the game. The Outer Worlds 2 also has the distinction of being the first $80 game for Xbox Series X|S. In a previous interview, Adler said that Obsidian didn't set the price for the game and suggested that players should take it up with Microsoft if they have a problem with it.
The Outer Worlds 2 will hit Xbox Series X|S, PS5, and PC on October 29.
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